Flying 3D

3D modeling, visualisation and animation.

Texturing and Lighting

Home / Texturing and Lighting

The second step in many 3D projects is texturing and lighting the objects that will be used in the scene.

Video: 3D Modeling modeling

Texturing is the part of the designer's job that puts in the bumps, lumps, reflections, colouring, specular lighting and other bits of jiggery pokery that make the final render. A comprehensive material system is key to creating realistic and convincing 3D images. Texturing includes defining an object's colour, diffusion, luminance, transparency, reflection, environment, fog, bump, alpha, specular, glow, displacement and illumination properties.

Lighting your scene is both an artistic and technical process, essential in creating the final look and mood for the finished render. Just like a poorly lit photograph, a 3D scene without proper lighting will fail to meet todays high expectations.

Our 3D artists use lighting set-ups such as spot lights, omni lighting and global illumination. We use different kinds of shadow simulations such as soft, hard or realistic area shadows. The more realistic the shadow and lighting, the longer it will take to render the image.